Virtuix debuts on Nasdaq with 138% revenue growth from its Omni One VR treadmill. The company uses AI to create immersive worlds for gaming, fitness & defense trainingVirtuix debuts on Nasdaq with 138% revenue growth from its Omni One VR treadmill. The company uses AI to create immersive worlds for gaming, fitness & defense training

Virtuix Goes Public on Nasdaq Following 138% Revenue Growth from VR Treadmill System

2026/01/28 22:11
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Virtuix Inc. began trading on the Nasdaq under the ticker VTIX, marking a significant milestone for the company that has developed full-body virtual reality systems. The Austin-based company reported revenue for the six months ended September 30, 2025, increased by 138% year-over-year following the launch of its next-generation in-home gaming system, Omni One. Virtuix has brought three generations of products to market, generating over $20 million in sales to date, and now sports a market capitalization of $250 million.

Founder and CEO Jan Goetgeluk emphasized that the public listing provides access to capital to fund growth and develop new products. ‘In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally,’ Goetgeluk said. ‘We pioneer the technology to make that possible.’ Alongside the Nasdaq listing, Virtuix secured an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit, with proceeds aimed at scaling sales and marketing for Omni One.

The company’s technology leverages AI-driven 3D reconstruction techniques like Gaussian splatting to create digital twins of the real world. This method represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling super-fast creation of high-fidelity virtual worlds. Virtuix demonstrated this capability in this video, showing how aerial drone or 3D camera footage can be used to generate a 1:1 digital replica of any area.

Omni One, the in-home gaming system, allows users to physically walk, run, crouch, and jump in 360 degrees through a specialized surface and vest-like harness, replicating real-world movements directly in games. The company claims the system can turn gaming into a cardio workout, citing one user who lost 40 pounds in four months. Virtuix bills the device as the ‘Peloton of gaming’ and has production capacity for 3,000 units per month, with potential to generate $100 million in annual revenue. The global VR gaming market represents a substantial opportunity, with one forecast projecting growth from $50.71 billion in 2025 to $194.17 billion by 2030.

Beyond consumer gaming, Virtuix is targeting the defense industry with applications like Virtual Terrain Walk (VTW), currently in production. VTW enables commanders and units to walk through terrain virtually before deployment, allowing for mission planning and rehearsal. Test units are already in use at Yokota Air Force Base and the U.S. Air Force Academy. Virtuix says VTW overcomes limitations of current simulations by allowing more than 12 soldiers to walk virtual terrain together with full freedom of movement in 360 degrees, without physical boundaries.

With its Nasdaq debut and focus on integrating physical movement into AI-generated virtual environments, Virtuix is positioning itself at the intersection of gaming, fitness, and defense technology. The company’s rapid revenue growth and strategic capital raises underscore its transition from a startup to a scalable enterprise in the expanding VR market.

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